X-Men: End Times Application
Characters at X-Men: End Times have to be applied
for - this goes for both Canon Characters and Original Characters. To
do this, you have to fill in an application form. All the data you
might need should be in the news files. If you can't find what you
need, you can always @mail or page a staff member and we'll try to help
you as much as we can.
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Outline
The application form is divided into several
sections, which should be filled out in as much detail as possible.
These sections are: Please note this is an early version of the
application form. While valid, we'll clean it up in the immediate
future.
SECTION ONE - PLAYER INFORMATION
SECTION TWO - CHARACTER INFORMATION
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Section 1: Player Information
This section is about you, the player. It is where
you can give some information about yourself so that you are more than
just an e-mail address.
You, the player, are an integral part of the MUX,
since without you, we wouldn't have a MUX to play on. There's no need
to worry about your name, age, or e-mail address becoming public
knowledge. It's MUX policy that all such information be kept private
and confidential.
Please tell us your first and last name. We need
this so that we can identify you by more than just your character name
or your email address.
X-Men: End Times has an NC-17 rating. No, XET is
not an adults only Mux. However, we do recognize that XET has a dark
theme. Thus the game is aimed at a mature audience. (Mature meaning
that the player can handle the various situations they encounter in the
game in a mature manner and that they player can distinguish between IC
(In character) and OOC (Out of Character) situations). Please be
advised that adult language and situations may occur both ICly and
OOCly, though we will try to keep such to a respectable level.
We need your e-mail address to reply to your
application. You must have a valid e-mail address, as we have no other
means by which to contact you.
This is just to give us an idea of how well you
know how to role-play. It's not essential to have any RP experience at
all, since we all have to start somewhere, but just give us a clue
whether you've played any type of RPG or on any other MU*s.
Section Two: Character Information
This section is most important part of the app. All
the information in this part needs to be as detailed as possible, in
order to give us an idea of how well you know the character, if you're
applying for a Canon Character. In the case of Original Characters,
details are even more important as it helps to explain the idea or
concept of this character.
This is the shortest question of this section.
Please tell us the name of your character if they have one. Rogue
doesn't have a normal name. Also tell us the codename of your
character, if they have one. It took Jean Grey years to think up a
different codename to Marvel Girl, and then it was just Phoenix again.
You need to provide a written description of what
your character looks like. Note that a MUX is a text-based environment.
Your character's desc plays an important role in helping others
envision what character and getting them to interact with you. Here a
few examples of good descriptions. They are different in style, but
both fine examples of what a @desc could or should be like.
Grant
This is a man in his late twenties in a battered
dark blue suit, the sort that might be worn by a down on-his-luck
stockbroker, or a con artist on his day off. A conservative grey shirt
with a carefully knotted tie lies beneath the dark blue coat, though
the pants are more casual, and the battered, well-used black sneakers
look even more comfortable. He's wearing a vest, but for some reason
it's not buttoned across his thin frame, giving him a somewhat
tatterdemalion air when he moves. His black hair is combed straight
back and shaved at the sides, and his blue eyes are only visible if he
takes off those little octagonal mirrored sunglasses.
Wanda
At 5'5", Wanda isn't very imposing. Yet it
isnt her looks that make her a regal woman. Its more in the manner that
she carries herself and in her personality. Her skin is a rich, golden
tone. The sort some attain from careful time in a tanning salon.
Features are well defined on the slightly angular face. Eyes of blue
settle neath dark brown eyebrows. Her nose is a bit more angular than
smooth, yet it fits in well with her other features. Full, pouty lips
of pale red settle above a chin that curves into high cheekbones.
Wanda's form is pleasant to the eyes; curvy and lithe. Hips are perhaps
not rounded enough to give to the properly curved ideals, but they are
there enough to match with ample bust. Muscles in arms, legs and
stomach are apparent; yet not overly so. Enough that it is obvious that
she works out. Her hair is a dark auburn, so that the red is often
times more of a highlight than a solid color in her hair. The style of
her haircut is simple; falling in barely-there waves to her shoulder,
bangs cut at about eyebrow level.
The Psyche trait deals with the personality and
mindset of your character. It covers with everything from personality
to intelligence, to sanity, to likes and dislikes. This section best
tells us what your character is like.
Anything that deals with your character's mind or
mental state is outlined here. Here are some examples of possible
Psyche traits:
Humane: Despite
the fact that she is a known terrorist, Tempo is remarkably
compassionate and humane. She does not believe in or condone excessive
violence particularly against weaker targets. While she does recognise
the need for force and armed resistance, she does not espouse murder,
torture or violence.
Self-conscious: Meggan
is very self-conscious, leading her to feel very insecure about
herself. As well, she is very emotional, prone to get carried away with
her feelings. This causes her to change shape based on her self-image
and emotional state. If she feels attracted to someone, she will alter
her appearance to match that person's. If angry, she becomes savage and
feral. If she feels ugly and unattractive, she will morph into that
kind of form. These changes occur unconsciously and automatically.
Claustrophobia: Ororo
suffers from a fear of enclosed spaces. This is a deep-seated fear
caused from the trauma of Storm being buried alive as a child. When
trapped in this manner, Ororo loses all rational thought, her only
concern and aim being to free her self. In such a state, she will lose
control of her powers, doing anything to get free. This fear overrides
all other thoughts and/or concerns.
As with most entries in this section of the app,
the Psyche will form the basis of your +traits online. What appears in
your app will be set on your character, exactly as is. Remember that
Psyche, as with all +traits, includes both merits and flaws.
The physical trait deals with the physical
abilities, skills and characteristics of a character. This includes but
is not limited to such things as strength, speed, stamina, agility, and
endurance. It also includes such things as body type and physiology.
Unlike powers, all characters, regardless whether they are mutants or
not, possess physical abilities. Items listed in this section, however,
are those whose levels are above average. If a physical trait is not
mentioned here, then it is assumed that the character has average human
skill/ability in this area.
Below are some examples of possible Physical traits:
Agility: Spiderwoman
is extremely agile, easily able to achieve the same acrobatic stunts as
a trained, Olympic gymnast. Superhumanly agile individuals like our
friendly neighbourhood spider guy and the X-men's fuzzy elf could
dazzle her with their fancy footwork, but she can easily out maneuver
most opponents. She's no Cap or Black Panther but she's got moves.
Prehensile Tail: Nightcrawler
possesses a barbed tail that is fully prehensile, meaning that it
posses the strength and dexterity of an arm. Kurt's tail is fully
moveable and he can use it like an additional limb, including such
feats as grappling opponents or wrapping it around objects. Bionics:
Forge's right hand and lower leg have been replaced by bionic
prosthetics, which exactly mimic the normal function of these limbs.
His hand is completely normal in appearance while his leg is obvious
artificial.
The Talent trait is a listing of all learned skills
that a character has acquired through their education and/or life
experiences. In other words, things a character learns at school or
through experience. Traits also deal with those natural abilities that
a character possesses either through in-born predisposition or racial
ability. Some people are naturally born with musical ability. All
characters of the Atleantan race in Marvel are able to swim and breathe
underwater. Basically, Talents cover a character aptitude in many
possible areas of experience or disciplines. Like Psyche and Physical
traits, these should be itemized, with each talent details as to nature
and level of ability.
All superhuman characters whether canon or
original, mutant or altered-human, may have some sort of power. Only
human characters that lack superpowers will be able to skip this
section. All other players will have to fill out the section in detail.
Please give an itemized description of each power that your character
possesses. You will need to describe the exact nature of this power,
its uses, its area of effect (ex. Distances, number of targets and
intensity). Below are examples of possible Power traits. Remember that
you should balance your powers with suitable flaws.
While most characters will not have access to
magical spells or items, some very few may. This area of the
application allows the player to detail the spells and talismans that
their characters may possess. As with the Power section, Magic traits
need to be very detailed. Please list each individual spell, noting its
effect and exact nature. Keep in mind that the use of True Magick has a
slow, eroding effect upon the sanity of those who employ it, and is
very restricted on XET.
Please itemize and describe the various bits of
technology that your character has access to. While we can assume that
many characters can access common, everyday bits of modern technology,
you should note anything special or unusual.
The Resources trait covers a variety of areas. At
the simplest level, it is a measure of characters wealth and monetary
assets (how much money a character has). However, this trait is more
than just finances. It also represents a character's friends and
allies, those through whom he may gain information or equipment.
Resources also deal with a character's reputation and social influence.
How much sway does a character have with those around him? Does is the
character connected to powerful people or an organization which can get
him things? Is the character rich beyond measure or as poor as dirt?
Below are some possible Resources Traits. Like all traits, one can have
Resource flaws as well as merits, and should be itemized with each
entry having some detail as to the source or nature of the resource.
This should be the most detailed part of your
application (but that's not always the case with all characters). We
don't just want a history of fights that your character has gotten
into. Instead it should record the turning points of your character's
background, and explain what happened to them to make him or her into
the character they are today... was he shunned for having freakish
powers, so they feel scared of hurting others? Did she have a spoiled
childhood, and sent to the best schools, only to become a powermonger,
and join the HellFire Club? Did the kids pick on him/her at school, and
turn your char into a loner? Try and connect some of the personality
traits to something that happened to your character.
If you are writing for a Canon Character, you can
use some of their original backgrounds. However, this is a different
timeline, and you may find that you have to (or just want to) change
their background to beter suit the theme XET or the plans you have.
Most characters do not start out with their powers
at their full capability. Almost every character will have to learn how
to use their powers, so give us an idea of how much your character
knows about his or her powers and how much they need to learn.
Conversely, if you are playing a very experienced character (note you
will need to justify this through your background), describe to us how
and why they are at this level of mastery over their powers. You can
also use this section to talk about potential development of your
character's personality, or personal 'story arc'.
In your own words tell us plans for the character,
what it is you'd like to see happen in the character's online life,
what you'd like to see them get involved with, how you envision them
developing.
This can cover a variety of issues or events. You
can outline whether or not you want your character to join a team and
what team you'd like to play on. Or perhaps you wish your character to
form his own team. You might want your character to develop from a
young, untrained mutant into one of the most powerful mutants on the
Mux. Perhaps there is some mystery or question in your character's
background that you want to resolve through RP.
It's fine to say that you want to see where
Role-Play will take the character if you are unsure about what you want
to do with your character, but at least say that. We'd like to know
that you have some thoughts on what you want out of your RP experience
here on X-Men: End Times. Please let us know what you would like to see
or do with your time here and how your character will fit into the XET
gameworld.
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