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APPLICATION

X-Men: End Times Application

Characters at X-Men: End Times have to be applied for - this goes for both Canon Characters and Original Characters. To do this, you have to fill in an application form. All the data you might need should be in the news files. If you can't find what you need, you can always @mail or page a staff member and we'll try to help you as much as we can.

For those who wish a sample of what we're looking for in an app, they can find one here for both an Original Character and for a Canon Character. 
You may also wish to see rules for
Fodder Charactersif you want a much easier, quicker app (OCs only).

Send all completed apps to 'XET-apps@yahoogroups.com'.

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Outline

The application form is divided into several sections, which should be filled out in as much detail as possible. These sections are: Please note this is an early version of the application form. While valid, we'll clean it up in the immediate future.

SECTION ONE - PLAYER INFORMATION

* 1. Name
* 2. Age
* 3. Email
* 4. RP Experience


SECTION TWO - CHARACTER INFORMATION

* 5. Name
* 6. Description
* 7. Psyche
* 8. Physical
* 9. Talents
* 10. Powers
* 11. Magic
* 12. Tech
* 13. Resources
* 14. Background
* 15. Potential
* 16. Plans


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Section 1: Player Information

This section is about you, the player. It is where you can give some information about yourself so that you are more than just an e-mail address.

You, the player, are an integral part of the MUX, since without you, we wouldn't have a MUX to play on. There's no need to worry about your name, age, or e-mail address becoming public knowledge. It's MUX policy that all such information be kept private and confidential.

1. Your name

Please tell us your first and last name. We need this so that we can identify you by more than just your character name or your email address.

2. Age

X-Men: End Times has an NC-17 rating. No, XET is not an adults only Mux. However, we do recognize that XET has a dark theme. Thus the game is aimed at a mature audience. (Mature meaning that the player can handle the various situations they encounter in the game in a mature manner and that they player can distinguish between IC (In character) and OOC (Out of Character) situations). Please be advised that adult language and situations may occur both ICly and OOCly, though we will try to keep such to a respectable level.

3. Email Address

We need your e-mail address to reply to your application. You must have a valid e-mail address, as we have no other means by which to contact you.

4. RP experience on and off the web

This is just to give us an idea of how well you know how to role-play. It's not essential to have any RP experience at all, since we all have to start somewhere, but just give us a clue whether you've played any type of RPG or on any other MU*s.


Section Two: Character Information

This section is most important part of the app. All the information in this part needs to be as detailed as possible, in order to give us an idea of how well you know the character, if you're applying for a Canon Character. In the case of Original Characters, details are even more important as it helps to explain the idea or concept of this character.

5. Character's Name

This is the shortest question of this section. Please tell us the name of your character if they have one. Rogue doesn't have a normal name. Also tell us the codename of your character, if they have one. It took Jean Grey years to think up a different codename to Marvel Girl, and then it was just Phoenix again.

6. Physical description of character

You need to provide a written description of what your character looks like. Note that a MUX is a text-based environment. Your character's desc plays an important role in helping others envision what character and getting them to interact with you. Here a few examples of good descriptions. They are different in style, but both fine examples of what a @desc could or should be like.

Grant

This is a man in his late twenties in a battered dark blue suit, the sort that might be worn by a down on-his-luck stockbroker, or a con artist on his day off. A conservative grey shirt with a carefully knotted tie lies beneath the dark blue coat, though the pants are more casual, and the battered, well-used black sneakers look even more comfortable. He's wearing a vest, but for some reason it's not buttoned across his thin frame, giving him a somewhat tatterdemalion air when he moves. His black hair is combed straight back and shaved at the sides, and his blue eyes are only visible if he takes off those little octagonal mirrored sunglasses.

Wanda

At 5'5", Wanda isn't very imposing. Yet it isnt her looks that make her a regal woman. Its more in the manner that she carries herself and in her personality. Her skin is a rich, golden tone. The sort some attain from careful time in a tanning salon. Features are well defined on the slightly angular face. Eyes of blue settle neath dark brown eyebrows. Her nose is a bit more angular than smooth, yet it fits in well with her other features. Full, pouty lips of pale red settle above a chin that curves into high cheekbones. Wanda's form is pleasant to the eyes; curvy and lithe. Hips are perhaps not rounded enough to give to the properly curved ideals, but they are there enough to match with ample bust. Muscles in arms, legs and stomach are apparent; yet not overly so. Enough that it is obvious that she works out. Her hair is a dark auburn, so that the red is often times more of a highlight than a solid color in her hair. The style of her haircut is simple; falling in barely-there waves to her shoulder, bangs cut at about eyebrow level.

7. Psyche

The Psyche trait deals with the personality and mindset of your character. It covers with everything from personality to intelligence, to sanity, to likes and dislikes. This section best tells us what your character is like.

Anything that deals with your character's mind or mental state is outlined here. Here are some examples of possible Psyche traits:

Humane: Despite the fact that she is a known terrorist, Tempo is remarkably compassionate and humane. She does not believe in or condone excessive violence particularly against weaker targets. While she does recognise the need for force and armed resistance, she does not espouse murder, torture or violence.

Self-conscious: Meggan is very self-conscious, leading her to feel very insecure about herself. As well, she is very emotional, prone to get carried away with her feelings. This causes her to change shape based on her self-image and emotional state. If she feels attracted to someone, she will alter her appearance to match that person's. If angry, she becomes savage and feral. If she feels ugly and unattractive, she will morph into that kind of form. These changes occur unconsciously and automatically.

Claustrophobia: Ororo suffers from a fear of enclosed spaces. This is a deep-seated fear caused from the trauma of Storm being buried alive as a child. When trapped in this manner, Ororo loses all rational thought, her only concern and aim being to free her self. In such a state, she will lose control of her powers, doing anything to get free. This fear overrides all other thoughts and/or concerns.

As with most entries in this section of the app, the Psyche will form the basis of your +traits online. What appears in your app will be set on your character, exactly as is. Remember that Psyche, as with all +traits, includes both merits and flaws.

8. Physical trait

The physical trait deals with the physical abilities, skills and characteristics of a character. This includes but is not limited to such things as strength, speed, stamina, agility, and endurance. It also includes such things as body type and physiology. Unlike powers, all characters, regardless whether they are mutants or not, possess physical abilities. Items listed in this section, however, are those whose levels are above average. If a physical trait is not mentioned here, then it is assumed that the character has average human skill/ability in this area.
Below are some examples of possible Physical traits:

Agility: Spiderwoman is extremely agile, easily able to achieve the same acrobatic stunts as a trained, Olympic gymnast. Superhumanly agile individuals like our friendly neighbourhood spider guy and the X-men's fuzzy elf could dazzle her with their fancy footwork, but she can easily out maneuver most opponents. She's no Cap or Black Panther but she's got moves.

Prehensile Tail: Nightcrawler possesses a barbed tail that is fully prehensile, meaning that it posses the strength and dexterity of an arm. Kurt's tail is fully moveable and he can use it like an additional limb, including such feats as grappling opponents or wrapping it around objects. Bionics: Forge's right hand and lower leg have been replaced by bionic prosthetics, which exactly mimic the normal function of these limbs. His hand is completely normal in appearance while his leg is obvious artificial.

9. Talents

The Talent trait is a listing of all learned skills that a character has acquired through their education and/or life experiences. In other words, things a character learns at school or through experience. Traits also deal with those natural abilities that a character possesses either through in-born predisposition or racial ability. Some people are naturally born with musical ability. All characters of the Atleantan race in Marvel are able to swim and breathe underwater. Basically, Talents cover a character aptitude in many possible areas of experience or disciplines. Like Psyche and Physical traits, these should be itemized, with each talent details as to nature and level of ability.

10. Powers

All superhuman characters whether canon or original, mutant or altered-human, may have some sort of power. Only human characters that lack superpowers will be able to skip this section. All other players will have to fill out the section in detail. Please give an itemized description of each power that your character possesses. You will need to describe the exact nature of this power, its uses, its area of effect (ex. Distances, number of targets and intensity). Below are examples of possible Power traits. Remember that you should balance your powers with suitable flaws.

11. Magic

While most characters will not have access to magical spells or items, some very few may. This area of the application allows the player to detail the spells and talismans that their characters may possess. As with the Power section, Magic traits need to be very detailed. Please list each individual spell, noting its effect and exact nature. Keep in mind that the use of True Magick has a slow, eroding effect upon the sanity of those who employ it, and is very restricted on XET.

12. Tech

Please itemize and describe the various bits of technology that your character has access to. While we can assume that many characters can access common, everyday bits of modern technology, you should note anything special or unusual.

13. Resources

The Resources trait covers a variety of areas. At the simplest level, it is a measure of characters wealth and monetary assets (how much money a character has). However, this trait is more than just finances. It also represents a character's friends and allies, those through whom he may gain information or equipment. Resources also deal with a character's reputation and social influence. How much sway does a character have with those around him? Does is the character connected to powerful people or an organization which can get him things? Is the character rich beyond measure or as poor as dirt? Below are some possible Resources Traits. Like all traits, one can have Resource flaws as well as merits, and should be itemized with each entry having some detail as to the source or nature of the resource.

14. Character's Background

This should be the most detailed part of your application (but that's not always the case with all characters). We don't just want a history of fights that your character has gotten into. Instead it should record the turning points of your character's background, and explain what happened to them to make him or her into the character they are today... was he shunned for having freakish powers, so they feel scared of hurting others? Did she have a spoiled childhood, and sent to the best schools, only to become a powermonger, and join the HellFire Club? Did the kids pick on him/her at school, and turn your char into a loner? Try and connect some of the personality traits to something that happened to your character.

If you are writing for a Canon Character, you can use some of their original backgrounds. However, this is a different timeline, and you may find that you have to (or just want to) change their background to beter suit the theme XET or the plans you have.

15. Character Potential

Most characters do not start out with their powers at their full capability. Almost every character will have to learn how to use their powers, so give us an idea of how much your character knows about his or her powers and how much they need to learn. Conversely, if you are playing a very experienced character (note you will need to justify this through your background), describe to us how and why they are at this level of mastery over their powers. You can also use this section to talk about potential development of your character's personality, or personal 'story arc'.

16. Plans

In your own words tell us plans for the character, what it is you'd like to see happen in the character's online life, what you'd like to see them get involved with, how you envision them developing.

This can cover a variety of issues or events. You can outline whether or not you want your character to join a team and what team you'd like to play on. Or perhaps you wish your character to form his own team. You might want your character to develop from a young, untrained mutant into one of the most powerful mutants on the Mux. Perhaps there is some mystery or question in your character's background that you want to resolve through RP.

It's fine to say that you want to see where Role-Play will take the character if you are unsure about what you want to do with your character, but at least say that. We'd like to know that you have some thoughts on what you want out of your RP experience here on X-Men: End Times. Please let us know what you would like to see or do with your time here and how your character will fit into the XET gameworld.

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